Description
- Determine what you have already, go through the Toy class. Establish the UML to walk you through the process.
- Start writing the birthday class, create the variables needed (whether or local)
- Prompt the user for the name, the age and the preferred toy for the kid.
- Read in the and store them in the movie object.
- Create a loop if the toy if appropriate, if not, go on.
- Ask the user if they want a balloon or a card
- Ask the user if they want to execute the operation again
- Attribute a random order number to the user as well as their total cost and display the name of the programmer.