CSE(Spring Computer Programming Homework 5 Solution

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Hand-in Policy: Via Moodle. No late submissions will be accepted. Collaboration Policy: No collaboration is permitted. Grading: This homework will be graded on the scale of 100. Description: In this homework, you will implement Turkish Draughts board game. The rules of the game are listed below. There is a 8×8 board. Each player starts with…

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Description

5/5 – (2 votes)

Hand-in Policy: Via Moodle. No late submissions will be accepted.

Collaboration Policy: No collaboration is permitted.

Grading: This homework will be graded on the scale of 100.

Description: In this homework, you will implement Turkish Draughts board game. The rules of the game are listed below.

  1. There is a 8×8 board.

  1. Each player starts with 16 men (white and black) placed on all the squares of the second and third rows (see Figure 1). All the squares are used.

  2. Men´s moves: They move one square horizontally or vertically forwards, never backwards (see Figure 2).

  3. Kings moves: They move and jump vertically and horizontally any number of squares (see Figure 2).

  1. A man captures by jumping to a vacant square in the moveable direction (rule 3) beyond a piece of the opponent.

  2. A king captures by jumping to a vacant square beyond an adverse piece, any distance away.

  1. Maximum capture compulsory: If there are two or more different chances to make capture, it is compulsory to make the move that captures the maximum amount of the opponent´s pieces.

  2. Taking away the captured pieces: Captured pieces are taken away from the board.

  1. If a player has no legal move he loses the game. This may come about either by being eliminated or being blocked completely – no moves left.

You must use the functions listed below. You may add other functions if you think there is need for it.

typedef enum {white_man, black_man, white_king, black_king, empty} piece; You must use this enumeration to define the pieces on the board.

typedef enum {white = 10, black = 20} player;

You must use this enumeration to define the players.

void init_board(piece board[][8]);

This function initializes the board as mentioned in the second rule.

int move(piece board[][8], int from_x, int from_y, int to_x, int to_y, player p);

This function checks if the given player p can move a piece belonging to it from location (from_x, from_y) to location (to_x,to_y). If the players move is not allowed the function returns:

-1: The player p is trying to move a piece that does not belong to him.

-2: The move is not allowed.

n>=0: The move is allowed and it is executed with n of opponents pieces captured.

int check_end_of_game(piece board[][8]);

This function checks if the game has been completed after the move. It returns:

-1: Game continues.

white: White wins the game.

black: Black wins the game.

void display_board(piece board[][8]);

This function displays the board in current state. The following symbols should be used for printing:

-‘: Empty squares.

b’: The regular black pieces.

B’: The black kings.

w’: The regular white pieces.

W’: The white kings. Sample outputs are shown below:

void sample_game_1();

This function should use the above functions to play end-to-end a game. You may want to find a famous game and replay it in this function.

void sample_game_2();

This function should use the above functions to play the game given in the following gif

animation.

http://damaakademisi.com/wp-content/uploads/2009/02/10puan_1.gif

Figure 1 Starting position.

Figure 2 Men’s (left) and king’s (right) moves.

CSE(Spring Computer Programming Homework 5 Solution
$30.00 $24.00