Assignments 2–4: A Multi-Threaded HTTP Server

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Goals This assignment will provide you with experience in dealing with concurrency by using correct synchronization. Nearly all modern systems are faced with managing concurrency in order to better utilize their hardware. We’ll be working on this project in the context of an HTTP server, something that you are already well acquainted with after Assignment…

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Description

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Goals This assignment will provide you with experience in dealing with concurrency by using correct synchronization. Nearly all modern systems are faced with managing concurrency in order to better utilize their hardware. We’ll be working on this project in the context of an HTTP server, something that you are already well acquainted with after Assignment 1. We are going to split the assignment up into three checkpoints to help you best manage your time. The checkpoints will ramp up in difficulty, so keep up with the work! You will also probably find it helpful to think about the design of your server before you start building the code. A well-considered design is extra important when dealing with multiple threads.

Overview You will be adding multi-threading and an audit log to your HTTP server from Assignment

  1. Multi-threading will enable your server to serve multiple clients simultaneously, thus improving the throughput of your server. Audit logging will provide a record of the actions that your server performs. Audit logging is very common in practice; you also might find it a very useful tool to help you debug and test your software, especially since your multi-threaded server will likely be non-deterministic.

To help you budget your time throughout this project, you will turn in your project at three checkpoints. Each checkpoint will require partial functionality: first, you will implement the audit logging, then the work-queue, and finally the atomicity of file system operations. See the checkpoint section below for more details.

Checkpoint

Folder

Task

Points

Due

1

asgn2

Audit Logging

50

May 11

@ 12:01 AM

2

asgn3

Work Queue

50

May 24

@ 12:01 AM

3

asgn4

Atomic Requests

100

Jun 01

@ 12:01 AM

The code that you submit must be in your repository on git.ucsc.edu. In particular, your assignment must build your HTTP server, called httpserver, when we execute the command make from the directory specified in the checkpoint folder above (i.e., asgn2 for the first checkpoint, asgn3 for the second checkpoint, and asgn4 for the third checkpoint). In each checkpoint, you should include a README.md file that tracks the interesting design decisions and outlines the high-level functions, data-structures, and modules that you used in your code. For the second and third checkpoints, the README.md should also include a description of why your system is thread-safe (i.e., why does it work even when multiple threads are operating concurrently?). This description should talk about which variables are shared across threads, how they are modified, what critical sections you have, etc.

You must submit a 40 character commit ID hash on Canvas in order for us to identify which commit you want us to grade. We will grade the last hash that you submit to each of the checkpoints on Canvas and will use the timestamp of your last upload to determine grace days. For example, if you post a commit hash 36 hours after the deadline, we will subtract 2 grace days from your total. We will use the final checkpoint to assign bonus points—i.e., you will earn bonus points by submitting to the third checkpoint early.

Your server must implement the functionality explained below subject to the limitations below. Your code will necessarily build on Assignment 1, so there is a benefit to starting with an Assignment 1 that uses abstraction and modularity well. However, we’ve minimized the dependency between the assignments by limiting the Assignment 1 functionality that we will test.

Functionality

In this assignment, you’ll build on your program from Assignment 1. We expect you to use your code from Assignment 1, and also to reuse code across each checkpoint. But be sure to copy the code that you want tested to the the folder for each checkpoint (asgn2, asgn3, and asgn4).

Your new httpserver should take three command line arguments, port—the port to listen on (this is the same as assignment 1)—threads—the number of worker threads to use, and logfile—the file in which to store your audit log. The port argument is required, the threads argument is optional (defaulting to 4), and the logfile is optional (defaulting to writing to stderr). We have provided starter code that uses getopt to parse the command line alongside this assignment document. The usage of the server is the following:

./httpserver [-t threads] [-l logfile] <port>

Like in Assignment 1, your server will create, listen, and accept connections on a socket that is listening on a port. However, it will also use threads worker threads in order to support multiple clients at the same time, and will output an audit log to the location specified by logfile.

Below, we provide details about the audit log, worker queue, and the atomicity and coherency guarantees that your server must provide. Each checkpoint in this assignment will test for these features one-by-one. We then provide some high-level guidance on what synchronization libraries you should use, and describe the assignment 1 functionality that your server must implement (this will help you ensure that you have a decent place from which to start building your server).

Audit Log

Your server must log the requests that were made to it in the order in which the server processes them. When your server processes each request, it should add an entry to the log. Each entry must have the following format:

<Oper>,<URI>,<Status-Code>,<RequestID header value>\n

The comma separated, single line of text, starts with the type of operation that was performed, i.e., PUT, GET, or APPEND. Then, the line includes the URI (With the same limitations as in Assignment 1, i.e., the format /%19[A-Z,a-z .]s). The line should then include the status code produced in the response to the request. Finally, the line should include the value of an HTTP header, called RequestID, or the keyword 0 if the RequestID header was not found in the request associated with the line.

There should not be any partial, overwritten, or otherwise corrupted lines in your log. The log must be consistent with the responses that your server produces: If request, R1, is before a request, R2, in the log, then your server must have processed R1 and R2 such that R1 happens before R2. This is especially important for operations that conflict (e.g., requests that modify the same URI).

The audit log entry should reflect the status code that your server intended to send to the client in its response. This is relevant if your server has an issue sending the right data to a client (e.g., if a server is unable to send an entire message body because the client closes a message).

Your log must be durable; the server must ensure that the log entries for each request processed by your server are resident in the log. We will send a SIGTERM signal to kill your server and wait for the server to terminate on shutdown, so the requirement is that the log entries are resident in the log after your serve handles the SIGTERM. The starter code includes a signal handler that you can modify as needed to help you with this task. Please note, if your server does not gracefully terminate after the “polite” SIGTERM within 5 seconds, then we will kill your process with a SIGKILL.

If signal handlers freak you out, you can also ensure that each log entry is flushed immediately after being written.

Example. If we send the following requests one-after-the-other, assuming that hello.txt exists initially, but goodbye.txt does not:

GET /hello.txt HTTP/1.1\r\nRequest-Id: 1\r\n\r\n

GET /goodbye.txt HTTP/1.1\r\nRequest-Id: 2\r\n\r\n

PUT /goodbye.txt HTTP/1.1\r\nRequest-Id: 3\r\nContent-Length: 3 \r\n\r\nbye GET /goodbye.txt HTTP/1.1\r\n\r\n

then your server should produce the log:

GET,/hello.txt,200,1

GET,/goodbye.txt,404,2

PUT,/goodbye.txt,201,3

GET,/goodbye.txt,200,0

Multi-threading

Your server must use a thread-pool design, a popular concurrent programming construct for implementing servers. A thread pool has two types of threads, worker thread, which actually process requests, and a dispatcher thread, which listens for connections and dispatches them to the workers.

Worker Threads

Your server must create exactly threads worker threads (Note: this means that the server must have a total of threads + 1 threads). A worker thread should be idle (i.e., sleeping by waiting on a lock, conditional variable, or semaphore) if there are no requests to be processed. Each worker thread should perform the HTTP processing from Assignment 1 when a request arrives.

You will have to implement correct synchronization to ensure that your server properly maintains state that is shared across worker threads. You must ensure that the output of your server is indistinguishable from the output that a single-threaded version would produce. Potential pitfalls include ensuring that the each request gets its intended response, and ensuring that all requests eventually receive a response, among others.

On a related note—your server must concurrently process requests when it is safe to do so. You cannot simply fork threads, but only perform work in a single thread.

Dispatcher Thread

Your server should create a single dispatcher thread. Note: Your server must call pthread create exactly threads times, so the dispatcher thread should probably be the main thread. The dispatcher should wait for connections from a client. Once a connection is initiated, the dispatcher should alert one of the worker threads and listen for a new client. If there are no idle worker threads, then the dispatcher should wait until a worker thread finishes its current task. Your server will have to implement correct synchronization to ensure that the dispatcher thread and worker threads correctly “hand-off” client requests without dropping any client requests, corrupting any data, or crashing the server.

Example. Suppose that we start your server with two threads. Your server should create two worker threads and one dispatcher thread (Note: one of these should be the main thread, the thread that called main()). The worker threads should wait for requests to arrive, while the dispatcher thread should wait for a connection on its listen socket (i.e., calling accept() on the listen socket, as is done in the starter code for Assignment 1).

Then, suppose that we send the following three requests concurrently (i.e., at the same time):

GET /hello.txt HTTP/1.1\r\nRequest-Id: 1\r\n\r\n

GET /goodbye.txt HTTP/1.1\r\nRequest-Id: 2\r\n\r\n

GET /hellogoodbye.txt HTTP/1.1\r\nRequest-Id: 3\r\n\r\n

The dispatcher thread should wake up one of the worker threads to handle one of the requests and wake up another worker thread to handle a second of the requests. The dispatcher should account for the third, unprocessed, request. You have a number of potential designs for this, such as (1) waiting until a worker thread is idle or (2) storing the unprocessed request somewhere and returning to listening for a connection. As soon as either worker finishes processing its request, that worker should begin processing the third and final request. The other thread should go back to a waiting state after it finishes processing its request, as should the thread that processed two requests.

After all of this processing, the server should be back in the steady state of having (1) the workers waiting for requests to arrive and (2) the dispatcher thread waiting for a connection (i.e., calling accept() on the listen socket).

Atomicity and Coherency

While your server is multithreaded, it must process requests atomically and coherently. The server’s request processing must follow a total ordering—i.e., for all pairs of requests, R1 and R2, the response to R1 and R2 must be equivalent to output that would be produced if R1 happens-before R2 or R2 happens-before R1, where we say that R1 happens-before R2 if and only if the response of R1 is produces before the server begins processing R2.

For example, suppose that R1 and R2 are APPEND requests that append the content, hello 1\n, and hello 2\n, respectively, to a URI that points to an empty file. The end content of the file pointed to by the URI must be either:

Option 1.

Audit Log

GET,/goodbye.txt,404,1

PUT,/goodbye.txt,201,2

Request-Id Response

  • HTTP/1.1 404 Not Found\r\nContent-Length: 10 \r\n\r\nNot Found\n

  • HTTP/1.1 201 Created\r\nContent-Length: 8 \r\n\r\nCreated\n

Option 2.

Audit Log

PUT,/goodbye.txt,201,2

GET,/goodbye.txt,200,1

Request-Id Response

  • HTTP/1.1 201 Created\r\nContent-Length: 8 \r\n\r\nCreated\n

  • HTTP/1.1 200 OK\r\nContent-Length: 3 \r\n\r\nOK\n

The dispatcher thread should wake up one of the worker threads to handle one of the requests and wake up another worker thread to handle a second of the requests. The dispatcher should account for the third, unprocessed, request. You have a number of potential designs for this, such as (1) waiting until a worker thread is idle or (2) storing the unprocessed request somewhere and returning to listening for a connection. As soon as either worker finishes processing its request, that worker should begin processing the third and final request. The other thread should go back to a waiting state after it finishes processing its request, as should the thread that processed two requests.

After all of this processing, the server should be back in the steady state of having (1) the workers waiting for requests to arrive and (2) the dispatcher thread waiting for a connection (i.e., calling accept() on the listen socket).

Additional Functionality

In addition to supporting the methods listed above, your project must do the following:

  • httpserver should not have any memory leaks. Your server must cleanup any memory that it uses in its SIG TERM handler; the starter code has a signal handler to help you get started on this task!

  • httpserver must be reasonably efficient.

  • Your code should be formatted according to the clang-format provided in your repository and it should compile using clang with the -Wall -Werror -Wextra -pedantic -lpthread compiler flags. The -lpthread flag is what allows your program to use the pthread library (see Hints).

Limitations

You must write httpserver using the C programming language. Your program cannot use functions, like system or execve, that allow you to execute external programs. If your submission does not meet these minimum requirements, then the maximum score that you can get is 5%.

Carry-over from Assignment 1

There is a necessary dependency between this assignment and your Assignment 1. However, we want to minimize the number of “double-jeopardy” issues that arise. Consequently, we have drastically limited the

scope of requests that you will need to handle. In particular, you may assume that each request will be correctly formatted. I.e., there are no invalid requests—if your server reads some bytes, those bytes belong to some valid HTTP request. You will only need to produce the following status codes:

Status-Code

Status-Phrase

Message-Body

Usage

200

OK

OK\n

When a method is

Successful

201

Created

Created\n

When a URI’s file is

created

404

Not Found

Not Found\n

When the URI’s file

does not

500

Internal Server Error

Internal Server Error\n

When an unexpected

issue prevents

processing

Checkpoints

There are three checkpoints for this assignment. In the first, you need to implement the audit log, but will not need to worry about multiple threads. In the second, you will need to implement the Work Queue, but do not need to worry about HTTP method atomicity. Finally, in the third, you will implement the final atomic requests and ensure that the audit log, work queue, and atomic requests all operate correctly in tandem.

Checkpoint 1. You will implement the audit log. Our tests will start your server with the default thread options, but you don’t need to actually create the worker threads. This should be a fairly straightforward application of things that we’ve discussed in this course and is a good opportunity for you to ensure that you have all of the necessary Assignment 1 behavior ironed out. This checkpoint will be worth 50 points and should be turned in through the asgn2 folder in your repository.

Checkpoint 2. You will implement the Work Queue. Our tests will start your server with a variety of different numbers of threads, you will need to ensure that you create the correct number. Your server will need to return valid responses when serving a large number of concurrent clients. You will need to ensure that your server does not busy wait, but also processes requests as soon as possible. However, we will ensure that the client requests are all non-conflicting(i.e., you will not need to worry about atomicity and coherency concerns for these tests). This will allow you to focus entirely on the Work Queue part of this assignment independently from the rest. Note–your audit log does not need to be managed atomically for Checkpoint 2 (i.e., you can have log entries that overwrite and intermix with each other). This checkpoint will be worth 50 points and should be turned in through the asgn3 folder in your repository.

Checkpoint 3. You will implement the atomicity and coherence in the third checkpoint. This checkpoint is a superset of the past two checkpoints, i.e., you will need to perform all of the functionality from Checkpoints 1 and 2. Your server will need to start the correct number of threads, manage the work queue using synchronizaiton to ensure that all client requests are processed correctly. Your server should perform all operations atomically and coherently, ensuring that it processes each HTTP method in a total order that matches the total order in the audit log. Your audit log will need to be managed atomically for Checkpoint

  1. Finally, your server should not busy loop (i.e., Worker threads should sleep when there is not work to be performed), and should also process requests as fast as possible (i.e., it should aim for the highest possible throughput). This checkpoint will be worth 100 points and should be turned in through the asgn4 folder in your repository.

Testing your Code

We will be implementing a new testing approach. Our aim is to encourage you to perform your own testing in order to debug your code, rather than using the pipeline to debug your code. As such, you will be able to, on a daily basis, see how your program performs on every test, and, on a per-push basis, see how your program performs on a subset of tests:

  • Each day at 9AM, I will execute the full suite of tests on the default branch of your git@ucsc repository. You will receive an email that indicates the aggregate score (e.g., xx/85 functionality points) that your current commit achieves.

  • Each time you push your code to git@ucsc, the pipeline will check formatting, make, and execute a few of the functionality tests. We will show a small English description of these tests on the pipeline.

Hints

Synchronization

Your server must use the POSIX threads library (pthreads) to implement multithreading. The pthread library is MASSIVE, but you’ll only need a few things for this assignment. In particular, you might find the following groups of functions to be useful (you probably won’t use them all, though):

  • pthread create: create a thread

  • pthread mutex init, pthread mutex lock, and pthread mutex unlock: the pthread mutex imple-mentation

  • sem init, sem wait, and sem post: the pthread semaphore implementation

  • pthread cond init, pthread cond signal, and pthread cond wait: the pthread condition variable implementation

You will also probably find the function, flock, to be useful for helping atomically update files.

Other Tips

  • There are many functions that are not “re-entrant”, which means that you cannot safely use them with multiple threads at the same time (e.g., strtok). These functions generally have a “re-entrant” version (e.g., strtok r).

  • You will likely need to lookup how some system calls (e.g., read) and library functions (e.g., warn) work. You can always Google them, but you might also find the man pages useful (e.g., try typing man 2 read on a terminal).

  • There are a few ways to test httpserver. Below, we assume that you started httpserver on port 1234 by executing the command ./httpserver 1234. We also assume that you are using your client on the same machine upon which the server is currently executing:

    • You can use an HTTP Client, such as a web browser. We recommend testing with curl, a command-line HTTP client. curl can produce both GET and PUT commands. For example, to execute a GET of the file foo.txt on httpserver and place the output into the filedownload.txt, you execute:

curl http://localhost:1234/foo.txt -o download.txt

curl can execute PUT and GET commands; use help curl or man curl on a terminal to learn more.

  • You can also use nc (“netcat”). To connect to your server, execute nc localhost 1234. Then, you can type in the text that you wish to send to your server. You can also automate this approach by piping data to nc. For example, to send the PUT command listed above to your server, execute:

printf “PUT /foo.txt HTTP/1.1\r\nContent-Length: 12\r\n\r\nHello World!” |nc localhost 1234

  • If you try to start your server immediately after killing a previous instance of it, you will likely see the

following error:

httpserver: bind error: Address already in use

In this case, just restart the server with a different port number. The issue is that the operating system must ensure unique ports are used across the entire system; it often waits to gracefully close ports even after the process that was using them terminates.

Grading

Each Checkpoint will be graded with the following breakdown:

  • Functionality tests: 70%

  • README design doc: 15%

  • Coding style: 15%

Starter Code

Your starter code does four basic things for you:

  • Your starter code parses and validates command-line arguments passed to your HTTP server.

  • Your starter code creates a socket, binds that socket to the local interface, and then listens for requests on the socket. The starter code calls handle connection() for each request, which simply echoes bytes passed to the established connection file descriptorconnfd.

  • Your starter code includes a signal handler that ignores the SIGPIPE signal. This handler makes it so that socket failures will result in setting errno to EPIPE rather than throwing a signal.

  • Your starter code also includes a signal handler that calls sigterm handler() whenever SIGTERM is signaled.

8

Assignments 2–4: A Multi-Threaded HTTP Server
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