Homework # 5 Inheritance and Templates Solution

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In this homework, you will design and implement a class hierarchy for the Board class of the NPuzzle problem. You will also write global functions to use these classes. Your AbstractHex class represents the board configuration as you did in the previous homework assignments. Fuction Name Explanation print Prints the board on the screen by…

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In this homework, you will design and implement a class hierarchy for the Board class of the NPuzzle problem. You will also write global functions to use these classes.

Your AbstractHex class represents the board configuration as you did in the previous homework assignments.

Fuction Name

Explanation

print

Prints the board on the screen by sending it to cout

readFromFile

Reads the board from the file given as function parameter. The file

format is defined as in HW2.

writeToFile

Writes the board to the file given as function parameter

reset

Resets the board to the beginning.

setSize

Sets the board size to given values. The values are given as

parameters. The board is reset after this operation. Size should be

larger than 5×5 and it should be square.

play

The class will have two functions named play that plays the game for

a single step. First function does not take a parameter and it plays the

computer. The second function takes a cell position and it plays the

user. If the parameter is as defined in HW3.

isEnd

Returns true if the board is a game end

Operator()

Takes two indexes and returns the corresponding cell content. Throws

an object of an exception class of your design.

Operator==

Two boards are equal, if the boards are the same. This operator does

not consider last move or the number of steps

lastMove

Returns the last move, if there is no last move, throws exception.

numberOfMoves

Returns the number of steps (moves) this board made

Many of the functions above cannot be implemented because your do not know how the board is represented in this abstract base class. You will derive 2 new concrete classes and 1 new templated class from this class that represent the boards in different ways:

  • HexVector: The Board is represented using an STL vector of STL vectors.

  • HexArray1D: The Board is represented using a one dimensional dynamic C array.

  • HexAdapter: This class takes a template parameter and behaves like an adaptor class just like the stack or queue class of the STL. The parameter classes can be any STL class with a random access iterator.

Write global function that takes an array of AbstractHex pointers and returns true if the array contains a valid sequence of moves for a game.

Notes:

  • Use all the OOPL rules we learned in the class.

  • Throw exceptions and write code to test them.

  • Make your own namespace, use separation of interface and implementation rules.

  • Test each function of each class at least once by writing driver code.

  • Test the global function at least 5 times with different number of types of board pointers.

  • You should submit your work to the moodle page and follow all the submission rules that will be posted.

Homework # 5 Inheritance and Templates Solution
$30.00 $24.00