Description
Part 1 (40 points): In this part, you may do this question in the previous homework. You may use some parts of the previous homework 5 for this question. But be careful about step 7!
Description: In this homework, you will implement Turkish Draughts board game. The rules of the game
are listed below.
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There is a 8×8 board.
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Each player starts with 16 men (white and black) placed on all the squares of the second and
third rows (see Figure 1). All the squares are used.
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Men´s moves: They move one square horizontally or vertically forwards, never backwards
(see Figure 2).
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Kings moves: They move and jump vertically and horizontally any number of squares (see Figure 2).
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A man captures by jumping to a vacant square in the moveable direction (rule 3) beyond a piece
of the opponent.
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A king captures by jumping to a vacant square beyond an adverse piece, any distance away.
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Maximum capture compulsory: If there are two or more different chances to make capture, it is
compulsory to make the move that captures the maximum amount of the opponent´s pieces.
You must use recursion algorithm to find Max. capture. Any other solutions are not accepted.
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Taking away the captured pieces: Captured pieces are taken away from the board.
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If a player has no legal move he loses the game. This may come about either by being eliminated
or being blocked completely – no moves left.
You must use the functions listed below. You may add other functions if you think there is need for it.
typedef enum {white_man, black_man, white_king, black_king, empty} piece; You must use this enumeration to define the pieces on the board.
typedef enum {white = 10, black = 20} player; You must use this enumeration to define the players. void init_board(piece board[][8]);
This function initializes the board as mentioned in the second rule.
int move(piece board[][8], int from_x, int from_y, int to_x, int to_y, player p);
This function checks if the given player p can move a piece belonging to it from location (from_x,
from_y) to location (to_x,to_y). If the players move is not allowed the function returns:
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-2: The move is not allowed.
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n>=0: The move is allowed and it is executed with n of opponents pieces captured.
int check_end_of_game(piece board[][8]);
This function checks if the game has been completed after the move. It returns:
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-1: Game continues.
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white: White wins the game.
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black: Black wins the game.
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void display_board(piece board[][8]);
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This function displays the board in current state. The following symbols should be used for
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printing:
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‘-‘: Empty squares.
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‘b’: The regular black pieces.
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‘B’: The black kings.
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‘w’: The regular white pieces.
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‘W’: The white kings.
Sample outputs are shown below:
void sample_game_1();
This function should use the above functions to play end-to-end a game. You may want to find a
famous game and replay it in this function.
This function should use the above functions to play the game given in the following gif
animation.
http://damaakademisi.com/wp-content/uploads/2009/02/10puan_1.gif
Part 2 (60 points):
In this part
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You create input_date.txt input file using C programming function. This input_date.txt file will consist of dates in dd/MM/yyyy format, that include all days between a start and an end date entered by user. For example, if user enter 30/05/2015 as a start date and 30/05/2018 as an end date your function should generate all dates (day by day) between these two dates.
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Write a C programming function which read each line from “input_date.txt file, convert date format (dd/MM/yyyy) to (dddd, MMMM dd, yyyy) format and write this new formatted data into new_date.txt line by line.
For example, if input_date.txt includes 21/04/2018 (dd/MM/yyyy), your program converts 21/04/2018 (dd/MM/yyyy) to Saturday, April 21, 2018 (dddd, MMMM dd, yyyy) and write this new formatted data into new_date.txt. Do this for all days that are included in input_date.txt.
For any questions: Mrs Altan Akin, tualtan@gtu.edu.tr
Good Luck!
I
Your submission (studentnumber_hw07.zip) should include the following files and
NOTHING MORE :
input_date.txt, new_date.txt, screenshots of your running programs step by step with
explanations as a HW7.pdf file and
HW07_<student_name>_<studentSirname>_<student number>_part1.c
HW07_<student_name>_<studentSirname>_<student number>_part2.c