Numerical Computing :: Project Two

$24.99 $18.99

Using the quadratic formula, compute the roots of f (x) = 4×2 −3x −3. Show your work. Implement bisection for root finding. Transform the function f into an appropriate function g for a fixed point problem. Show your work. Implement the fixed point method. Make sure you use good stopping criteria; see Sauer, section 1.2.4.…

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5/5 – (2 votes)
  1. Using the quadratic formula, compute the roots of f (x) = 4x2 −3x −3. Show your work.

  1. Implement bisection for root finding.

  1. Transform the function f into an appropriate function g for a fixed point problem. Show your work.

  1. Implement the fixed point method. Make sure you use good stopping criteria; see Sauer, section 1.2.4.

  1. Using your implementations, compare the two root finding methods for finding the root of f . Which is faster? Can you find a function such that the other root finding method is faster? For f , you know the true roots. What if you didn’t know the true roots? How do you compute accuracy if you don’t know the true answer?

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Numerical Computing :: Project Two
$24.99 $18.99